![]() Jennifer Brandes Hepler has been writing for roleplaying games since 1997, starting in her teens as a freelancer for "Shadowrun," "Paranoia" and other well-known tabletop RPGs. ![]() You can find more information on his personal website/blog. He was also a Co-Coordinator for the Game Writing Tutorial at GDC Online and is the current chair of IGDA Special Interest Group: Game Writing. Currently, Tobias is working at Virtual Toys in Spain. He has been involved in professional game development for over 16 years, worked in different design and management roles and has been involved in the development of over 18 different, published titles, including top-sellers like Paws&Claws: Pet Vet, the AAA-RPG The Dark Eye – Drakensang and the AAA-Browser-MMO Action-RPG Drakensang Online. His areas of expertise are Game Content Design (including Narrative Design, Quest/Mission Design and Level Design), Game System Design (including Game Mechanic Design, Combat Design and Encounter Design) and Game Production. Tobias Heussner is a Game Content/Narrative Designer, currently working as a Producer. In 2010 she joined BioWare Montréal, where she wrote for Mass Effect 3 and Mass Effect 3: Omega, contributed to Dragon Age: Inquisition, and is now working full-time on the next Mass Effect title. Over the years she’s worked as a game designer, narrative designer, and writer on a wide range of projects. She is now lead writer on Game of Thrones: Ascent.Īnn Lemay joined the video-game industry in 1997. She then spent eight years as a senior writer and narrative designer at Bioware, on the Dragon Age franchise and Star Wars: The Old Republic. Jennifer Brandes Hepler got her start in tabletop game development, working for well-known properties such as Shadowrun and Paranoia before detouring to Hollywood to work on CBS Television’s The Agency. With Tobias Heussner, she co-founded the Game Writing Tutorial at GDC Online and served as an instructor. In games, she has worked as a game designer, narrative designer, and game writer (or some combination of the three) on several indie, social, and mobile games for children and general audiences, including Academagia: The Making of Mages and Fat Chicken. Toiya Kristen Finley has 20 years of experience as a writer and editor in several media. His areas of expertise include Game Content Design, Game Narrative Design/Writing, Game System Design and Game Production. He has worked on more than 18 published titles ranging from AAA PC games to handheld console games and Free2Play browser games. Tobias Heussner is an experienced Game Content / Narrative Designer who started developing games in high school. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.ĭie Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development., Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. Learn how to create compelling game storylines.
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