![]() It has been a bit of a mixed bag from him lately. In the three previous games he reached double-figures. This comes on the heels of a game against the T'Wolves on Wednesday when he had three points with 11 assists. He found something in the second half but finished with only five points (2-6 FG) to go along with four assists and one rebound. That was odd to see, as he's second on the Wizards in shots this season, taking 12.1 per game.ĭinwiddie wasn't attacking the paint like he does when he's at his best. He didn't attempt a field goal in his first 13 minutes of floor time. ![]() While Allen had it going early, his former Brooklyn Nets teammate and good friend Spencer Dinwiddie wasn't himself. They had won three of four coming in, but are also now 4-6 in their last 10 games. Given both teams are so close in the playoff picture, it will be something to watch for seeding purposes. The Cavaliers tied the season series between the teams at 1-1. Cleveland had 15 offensive rebounds and 18 second-chance points. They also dominated them on the boards, outrebounding Washington 54-to-33. The Cavs lit the Wizards up from three, shooting 13-for-30 (43.3%) from long range. ![]() The game was yet another sign the Wizards' defense is not what it was just a few weeks ago. They had no such luck on Friday night in Washington, as the Cavs blew them out by 15 points and earned the Wizards their first round of homecourt boos this season. 10, the Wizards' offense didn't wake up until Kyle Kuzma got hot from three in the fourth quarter, but their defense kept them within striking distance, so they had enough to win. When the Wizards and Cavs first met this season back on Nov. Here are five observations from what went down. WASHINGTON - The Washington Wizards lost to the Cleveland Cavaliers 116-101 on Friday night at Capital One Arena.
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Within this window you can now debug your running Ionic application just like you would do inside your normal browser preview. Voilà – a new window with all the known browser debugging tools comes up. Next select from the top develop menu that you now have the device and the running webview inside the device! Now the fun begins when you open Safari because this is not working with Chrome for iOS.įirst, enable Show Develop menu in menu bar within the preferences of Safari. Get started by deploying your Ionic app to either your connected device or a simulator, which you can do even with livereload when using Capacitor like this: ionic cap run ios -livereload -external It is called like that because we need to connect our browser debugging tools to a remote webview, so let’s do this for iOS first. This process is known as remote debugging and we now even got access to all the real native device logs that happen inside our apps! Yes, the web has come a long way! Remote Debugging iOS AppsĮven if we deploy our app to a native device, it’s still a web application and as such we can continue to use the browser debugging tools! These options not only help to see your console message but do basically allow every debugging task from setting breakpoints to inspecting your memory consumption. ![]() Within Chrome you can toggle the developer tools by pressing CMD+ option + i on a Mac ( Control+ Shift+ I on Windows) to toggle the developer tools area, which is your essential view for all further actions. I usually use Google Chrome, but Firefox or Safari and other major browsers offer mostly the same capabilities for debugging web applications these days. Since our Ionic app is basically a website, most of our debugging is like debugging a standard website. In this guide we will go through different ways to debug Ionic apps, inspect API calls inside your app and figure out how to access the underlying database and even explore the stored app files, which are some of the most challenging tasks when debugging your Ionic app.īut before we do all of that, let’s start with the basics for debugging. This also means you need to be proficient in different debugging tools and understand when you need to apply which technique to confidently spot and fix every bug in your code. Simon also created the Built with Ionic book where he breaks down popular apps like Netflix and rebuilds them completely with Ionic styling and interactions!ĭebugging Ionic apps is not always easy, as apps usually behave differently on the browser and when deployed as a native mobile app. Please do not change the version number.įor questions please join us on our Google group or on #guard ().This is a guest post from Simon Grimm, Ionic Insider and educator at the Ionic Academy.Make sure your patches are well tested.Please create a topic branch for every separate change you make.Pull requests are very welcome! Please try to follow these simple "rules", though: ![]()
![]() Sometimes the pitch fee will include utilities and, if that is the case the agreement should clearly set this out. ![]() The terms of the pitch agreement will set out the amount of the pitch fee and when is it to be paid to the site owner. Pitch fees can range from around £60 to more than £200 per month depending on location, size of home and amenities on the site. Pitch fees are charges payable to the site owner for use of the site. You could also take out a specialist loan agreement: while not the same as a mortgage, there are specialist lenders who offer loans designed especially for park homes, which can help you access the money you need.Īlways seek independent advice from a solicitor before proceeding with a park home transaction.If you’re looking for a quick and easy way to sell your current home, then a part-exchange scheme can be a good way to avoid delays and sell up faster.If you have some equity built up in your current property, then you may be able to buy a park home outright, as they tend to be cheaper than traditional bricks-and mortar houses.With a traditional residential home, mortgages are secured against the property owner’s title on the HM Land Registry.Īll park homes are sold outright, but the land they stand on is leased, meaning the owner pays rent to the site owner for the plot of land (or ‘pitch’) on which their home is situated.Īccording to Quick Move Properties, the following are common financing options: This is because the land they stand on is owned by the site owner, not the residents. Unlike a brick-and-mortar home, you cannot get a mortgage on a park home. The Mobile Homes Act 1983 gives a number of rights and protections to park homeowners who occupy the home as their own or main residence if it is situated on a protected site.Ĭheck the status of the park with the site owner and get it in writing before making a purchase. The licence should be displayed in some prominent place on the site. In some instances, the licence may allow both permanent and holiday homes. This site licence will state whether the site is a holiday site or, crucially, fully residential. If you are buying a park home that you would like to use as a permanent residence, you need to find a site that is classed as a protected site – the site must have planning permission and a site licence from the local authority. This article explains what is actually like to live on a residential site, so before you purchase a park home, you can make an informed decision about whether the lifestyle is right for you. Living on a park home site does differ from living in a bricks-and-mortar property in a number of ways and it is important that you consider this before deciding to move. Buying a residential park home may be a great choice for people who are retiring or looking to downsize or simply like the idea of living in one. ![]() Jennifer Brandes Hepler has been writing for roleplaying games since 1997, starting in her teens as a freelancer for "Shadowrun," "Paranoia" and other well-known tabletop RPGs. ![]() You can find more information on his personal website/blog. He was also a Co-Coordinator for the Game Writing Tutorial at GDC Online and is the current chair of IGDA Special Interest Group: Game Writing. Currently, Tobias is working at Virtual Toys in Spain. He has been involved in professional game development for over 16 years, worked in different design and management roles and has been involved in the development of over 18 different, published titles, including top-sellers like Paws&Claws: Pet Vet, the AAA-RPG The Dark Eye – Drakensang and the AAA-Browser-MMO Action-RPG Drakensang Online. His areas of expertise are Game Content Design (including Narrative Design, Quest/Mission Design and Level Design), Game System Design (including Game Mechanic Design, Combat Design and Encounter Design) and Game Production. Tobias Heussner is a Game Content/Narrative Designer, currently working as a Producer. In 2010 she joined BioWare Montréal, where she wrote for Mass Effect 3 and Mass Effect 3: Omega, contributed to Dragon Age: Inquisition, and is now working full-time on the next Mass Effect title. Over the years she’s worked as a game designer, narrative designer, and writer on a wide range of projects. She is now lead writer on Game of Thrones: Ascent.Īnn Lemay joined the video-game industry in 1997. She then spent eight years as a senior writer and narrative designer at Bioware, on the Dragon Age franchise and Star Wars: The Old Republic. Jennifer Brandes Hepler got her start in tabletop game development, working for well-known properties such as Shadowrun and Paranoia before detouring to Hollywood to work on CBS Television’s The Agency. With Tobias Heussner, she co-founded the Game Writing Tutorial at GDC Online and served as an instructor. In games, she has worked as a game designer, narrative designer, and game writer (or some combination of the three) on several indie, social, and mobile games for children and general audiences, including Academagia: The Making of Mages and Fat Chicken. Toiya Kristen Finley has 20 years of experience as a writer and editor in several media. His areas of expertise include Game Content Design, Game Narrative Design/Writing, Game System Design and Game Production. He has worked on more than 18 published titles ranging from AAA PC games to handheld console games and Free2Play browser games. Tobias Heussner is an experienced Game Content / Narrative Designer who started developing games in high school. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.ĭie Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development., Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. Learn how to create compelling game storylines. Bulletin of the Seismological Society of America, 95, 1516–1534.Ĭurrie, C.A. ![]() and Baag, C.-E., 2005, Crustal structure in southern Korea from joint analysis of teleseismic receiver functions and surface-wave dispersion. Seismological Research Letters, 89, 165–172.īecken, M., Ritter, O., Bedrosian, P.A., and Weckmann, U., 2011, Correlation between deep fluids, tremor and creep along the central San Andreas fault. Birkhäuser, Basel, 428 p.īeaucé, E., Frank, W.B., and Romanenko, A., 2017, Fast Matched Filter (FMF): an efficient seismic matched-filter search for both CPU and GPU architectures. Bulletin of the Seismological Society of America, 77, 1437–1445.īåth, M., 1979, Introduction to Seismology. and Kradolfer, U., 1987, An automatic phase picker for local and teleseismic events. Bulletin of the Seismological Society of America, 72, 225–242.īaer, M. We also discuss the limitations associated with lowering the detection threshold of microearthquakes by increasing the number of seismic stations or by adopting advanced event-detection techniques.Īllen, R., 1982, Automatic phase pickers: their present use and future prospects. We also report details of the temporary seismic monitoring network, including the instrumentation, detection of microearthquakes, and variations in event-detection threshold influenced by anthropogenic and natural noise fluctuations. ![]() The distribution of earthquake hypocenters, together with focal mechanism solutions, indicates that the earthquake swarm activated deeply-buried faults (~20 km) oriented either NNE-SSW or WNW-ESE. The focal mechanism, hypocentral depth, and stress orientation of the largest earthquake in the sequence were also determined using waveform inversions. We also determined the focal mechanism solutions of the 10 largest earthquakes in the swarm using first-motion polarities with S/P ratios. We determined earthquake parameters for 299 earthquakes that were detected at four or more seismic stations. During the monitoring campaign, we detected > 700 microearthquakes by applying a matched-filter technique to the combined dataset produced by PNUGL, the Korea Meteorological Administration, and the Korea Institute of Ocean Science and Technology. ![]() The Pusan National University Geophysics Laboratory (PNUGL) deployed a temporary seismic array with eight three-component short-period instruments to monitor the short-lived bursts of seismicity. The earthquake swarm started with an M L 0.6 event on 26 April 2020, intensified up to, and abruptly terminated with an M L 1.0 event on. Careful examination of the temporal occurrence of seismicity, and the magnitude distribution of the sequence before and after the M L 3.1 earthquake, indicates typical swarm-like behavior. On, an M L 3.1 earthquake occurred in Haenam, southwestern Korea, in an area devoid of recorded seismicity since instrumental observations began in 1978. ![]() Old English had other words to express "mind", such as hyge "mind, spirit". Hence call to mind, come to mind, keep in mind, to have mind of, etc. The original meaning of Old English gemynd was the faculty of memory, not of thought in general. The mind is also sometimes portrayed as the stream of consciousness where sense impressions and mental phenomena are constantly changing. The possibility of nonbiological minds is explored in the field of artificial intelligence, which works closely in relation with cybernetics and information theory to understand the ways in which information processing by nonbiological machines is comparable or different to mental phenomena in the human mind. Psychologists such as Freud and James, and computer scientists such as Turing developed influential theories about the nature of the mind. Some of the earliest recorded speculations linked mind (sometimes described as identical with soul or spirit) to theories concerning both life after death, and cosmological and natural order, for example in the doctrines of Zoroaster, the Buddha, Plato, Aristotle, and other ancient Greek, Indian and, later, Islamic and medieval European philosophers. panpsychism and animism), to animals and to deities. Some see mind as a property exclusive to humans whereas others ascribe properties of mind to non-living entities (e.g. Different cultural and religious traditions often use different concepts of mind, resulting in different answers to these questions. For example, whether mind is exclusive to humans, possessed also by some or all animals, by all living things, whether it is a strictly definable characteristic at all, or whether mind can also be a property of some types of human-made machines. Another question concerns which types of beings are capable of having minds. Modern views often center around physicalism and functionalism, which hold that the mind is roughly identical with the brain or reducible to physical phenomena such as neuronal activity though dualism and idealism continue to have many supporters. Traditional viewpoints included dualism and idealism, which consider the mind to be non-physical. The issue of the nature of this contrast and specifically the relation between mind and brain is called the mind-body problem. Mind or mentality is usually contrasted with body, matter or physicality. Central questions for the study of mind, like whether other entities besides humans have minds or how the relation between body and mind is to be conceived, are strongly influenced by the choice of one's definition. For behaviorism, whether an entity has a mind only depends on how it behaves in response to external stimuli while functionalism defines mental states in terms of the causal roles they play. According to intentionality-based approaches, the power to refer to objects and to represent the world is the mark of the mental. Consciousness-based approaches give primacy to the conscious mind and allow unconscious mental phenomena as part of the mind only to the extent that they stand in the right relation to the conscious mind. Epistemic definitions focus on the privileged epistemic access the subject has to these states. ![]() Various competing definitions of the exact nature of the mind or mentality have been proposed. Minds were traditionally understood as substances but it is more common in the contemporary perspective to conceive them as properties or capacities possessed by humans and higher animals. Important distinctions group them according to whether they are sensory, propositional, intentional, conscious, or occurrent. ![]() Various overlapping classifications of mental phenomena have been proposed. They are responsible for various mental phenomena, like perception, pain experience, belief, desire, intention, and emotion. These faculties include thought, imagination, memory, will, and sensation. Often the term is also identified with the phenomena themselves. The mind is the set of faculties responsible for all mental phenomena. Phrenology was among the first attempts to correlate mental functions with specific parts of the brain. ![]() Built-in graphic curve for key velocity, note-off and pedal.Adjustable mechanical noises (sampled or modelled).Realistic sympathetic resonances, including duplex scale.Polyphonic Aftertouch (particularly interesting for the clavichord).Control of the dynamics in timbre and volume.Progressive variation of the timbre (uses all the 127 MIDI velocities).Unique adjustable physical parameters, such as unison width, octave stretching, hammer hardness, soundboard, string length, sympathetic resonance, duplex scale resonance *.Free instruments: KIViR historical instruments collection, bells and carillons.Optional instruments for purchase: grand pianos, upright piano, electric pianos, classical guitar, harp, vibraphones, clavinet, celesta and glockenspiel, xylophone and marimba, steelpans.Pianoteq is a physically modelled virtual instrument. ![]() ![]() Pianoteq loads quickly because of the extremely small size (less than 50 MB). The sound of even the weakest pianissimo isĪbsolutely pure without any audible quantization noise.Ĭonvenient Conveniently for the travelling musician, Pianoteq runs well on a modern laptop. Pianissimo to the strongest fortissimo! What you express on your keyboard willĪlso be what you actually hear. The many choices can be savedĪs a customized setting which you can share with other Pianoteq users.Įxpressive All the detailed variations of the timbre are there, from the weakest To a particular type of music or playing style. Versatile Pianoteq introduces new methods to adjust the piano sound to just the way you like it! Changes that until now could only be made by piano tuners are now possible directly from the interface. as if you could just lean over and touch the strings! Resonance and the position of the hammers. Such as the interaction between strings, the use of pedals, the cabinet Vivid The piano creates the sound in real time while you are playing and takes intoĪccount all the complex factors that makes the piano a truly vivid instrument, The volume can be used for splitting the instruments to different keyboard ranges, and the attack envelope can be used to mix an instrument with a particular attack that you want to emphasize, with another one whose attack has been weakened via the attack envelope parameter. Both can be edited note per note in Pianoteq Standard and PRO. When layering instruments together, there are two parameters you may find of particular interest: volume and attack envelope. playing Bass Marimba in the low range, Xylophone in the upper range and mixing both together in the middle range. The Layering feature allows you to mix several instruments, e.g. In the audio examples below, Dynamic Morphing refers to the fact that the percentage of the various instruments is dynamically modified while playing, whereas it is fixed in the Static Morphing examples. The timbre of the morphed instrument you create is the one of an imaginary acoustic instrument whose physical parameters lie somewhere in between those of the instruments from which you started building the morphing. This new technology handles the morphing at the physical modelling level, providing a stunning acoustic authenticity to instruments that never existed. However these are three of the many instruments you can create with the acoustic Morphing introduced in Pianoteq 7 (Standard and PRO). Instruments VibraDrum, CimbaHarp or GlockenTines for sure do not exist. Up to 48 kHz in PIANOTEQ Stage and Standard. PIANOTEQ PRO offers an internal sample rate of up to 192 kHz. Presets built with PIANOTEQ PRO can be loaded in PIANOTEQ Standard without limitation. In PIANOTEQ Stage, preset loading is limited to parameters that are present in the interface. You can purchase additional instrument packs at any time. These instrument packs are fully working whereas remaining instrument packs are available in demo mode for your evaluation. During registration, you can choose two instrument packs with the Stage version, three with the Standard version and four with the PRO version. Note-per-note edit: all other physical parametersĬoncerns new purchases from 2019 onward. Note-per-note edit: volume, detune, attack envelope ![]() Insert the cotton bud into the audio port of your mobile device and swab around the inside of the headphone jack to pull out any dirt or debris. ![]() Remove a chunk of cotton on one side of the cotton bud, only leaving a small amount of the cotton behind.You’ll need a cotton bud, a paperclip or toothpick, and some rubbing alcohol.That’s why it’s important to keep in mind that not only do you need clean headphones, you need to have a clean headphone jack as well. One of the most common reasons why mobile devices are stuck in headphone mode is because of dirt and debris stuck inside the audio jack. There is a chance that doing this will solve the problem, but if it doesn’t, it will at least eliminate the possibility of a software issue. Click on the output device you want to disable then click on the Disable button to disable it.īefore proceeding with the methods below, try to connect and disconnect the headphones, and turn your mobile device on and off.On the System Settings window, click on the Sound tab at the left side of the screen, then click on Manage sound devices.Check the Disable box to disable the chosen output device/headphone jack.Once selected, click on Device properties. Click on the Sound tab at the left side of the screen, then choose the corresponding sound output device that you want to disable from the selection box.On the Windows Settings screen, click on the System icon.Alternatively, you can press the Windows key and click on the Settings icon which can be found at the lower left of the screen, just above the power icon. Access the settings by pressing Windows key + S and type “ settings” in the search box, then click on Settings.However, please keep in mind that these instructions are meant for PC users running Windows 10. This method is the easiest and most non-disruptive option. It is up to you to decide which method suits you best Some methods only need simple tweaks to the PC settings, while others are more in-depth and may require some level of administrative access to the computer. ![]() It’s important to know that there are different ways to disable the headphone jack on a Windows PC. Check our guides on how to fix iPhone, Android, or iPad stuck in headphone mode. I am using an API called which should allow me to do what I want but I am not being able to find how.IPad, iPhone, and Android are prone to getting stuck in headphone mode. ![]() If (defaultPlaybackDevice.FullName = COLUNA) If (defaultPlaybackDevice.FullName = PHONES) Label6.Text = defaultPlaybackDevice.FullName ĭefaultPlaybackDevice.Volume = Int32.Parse(tokens) Private void timer1_Tick(object sender, EventArgs e) Private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) open port for serial msg and start timmer String COLUNA = "ASUS VP228-4 (NVIDIA High Definition Audio)" String PHONES = "Headphones (Razer Kraken USB)" My code at the moment: using ĬoreAudioDevice defaultPlaybackDevice = new CoreAudioController().DefaultPlaybackDevice The volume part is already complete but I'm not being able to change between the two output devices (monitor audio and Headphones). I made a small gadget with an Arduino that sends 2 values via serial to my c# program (potentiometer value for volume and switch button to change output device). ![]() But before running the Purble Place on Windows XP computer there is still one more task to be completed. This will create Vista Games program menu on the Start menu. This will make an installation for Purble Place game at folder " C:\Program Files\Microsoft Games\Purble Place" on your WinXP computer. After you have unzipped the files, run the Purble Place.exe file. Unzipping or unpacking the files using a WinZip or WinRAR program. So, first of all you should download the emulated game installation packs from the shared download links. How to install, configure and run Purble Place and Vista Games on Windows XP Thanks both of them since Purble Place game is a new nice and lovely game which children are getting crazy to play. It is interesting that both are sharing the same post :) and the download links for new games. I have gathered these installation files and the file from the following blog owners. There are two download links where you can free download Purble Place and play Purble Place as well as the other new Vista games.įor the Purble Place free download link go to the following online resources and file share and download sites: Please use the above download links for Windows 8 or Windows 10 for the recent updated versions. Please note that the following game download links are not working for a long tme any more. as Vista Games for WinXP Part 2 (64.2 MB)Īs an alternative download link for Vista games on WinXP, you could try the following link as VistaGames-LG.zip (128 MB) as Vista Games for WinXP Part 1 (65.9 MB) Hello, unfortunately as far as I could follow all setup programs placed on download sites are expired or removed.īelow, I copied down previous available Purble Place download links for Windows XP computers : Purble Place Download Links for Windows XP Please read the article Install and Play Purble Place Game on Windows 8 if you want Purble Place on your brand new Windows 8 running PC. Microsoft did include its classing Windows games in Windows 8.Unfortunately Purble Place is not installed on Windows 8 too.īut with some modification, you can copy Purble Place game files from Windows 7 to Windows 8. Please check Download Purble Place and Play on Windows 10 for installer files for lovely games of Windows 7. ![]() ![]() Just like Windows 8, users had to download Windows Vista games (or Windows 7 games) as a different unofficial games pack and install on their PCs. None of the Windows games released default with RTM editions of Windows versions is included in Windows 10. Please keep in mind that the above activation or installation method is valid only for Windows Vista or for Win7 and possible in Windows 8, but not for Windows XP.īut since the game Purble Place is very loved by children and desired to be available and downloadable for the Windows XP computers, programmers have developed the emulations of the new Vista games and the Vista systems to work on Windows XP. I'm sure that this lovely game will be one of the default Windows 8 games in the next generation operating system from Microsoft. It is notable that Purble Place is designed and created for starting with Microsoft Windows Vista editions and later Windows 7 editions. ![]() Or you can only select the check mark beside the Purble Place to install or activate only this game on your Win7 computer Purble Place to install or activate only this game on your Windows 7 computer. You can install all the games default distributed and available with every Windows 7 edition by selecting all games. Click on the ( ) sign to turn windows features on or off. Just go to Start, then Control Panel, and then open the Programs and Features screen on the left.ĭrill down the list for the Games option. If Windows Games are not installed and are not present on your Vista computer or on your Windows 7 PC, you can install all Windows games available with every Vista edition or Windows 7 edition by turning on the Games Windows feature from the Programs and Features management control menu. Windows Vista user will also follow the same menu Start > All Programs > Games menu selections for Windows Vista games list which contains Purble Place. The Purble Place looks like a small green town.įirst of all, you can reach to Windows 7 Games by following the menu option selecting on the Start Menu of Windows 7: All Programs - Games. Purbles are sweet little game characters especially created for pre-school children. For Windows 7 and Windows Vista owners the Vista Games, or Win7 games as well as Purble Place are ready to play on the other hand if you are working with Windows XP, you have to download Purble Place.Īctually Purble Place is as the name implies the place where the lovely Purbles live and play games :) I liked the term Purble. ![]() Choose 'Save To' to have VP iOS documents transferred to your Mac. Choose 'Add' to have VoodooPad documents transferred from your Mac to VP iOS. Under 'File Sharing' you should see VoodooPad iOS listed. Connect your iPad or iPhone to your Mac, open up iTunes, and go to the iTunes Apps section of your device. Transferring Documents with VoodooPad iOSĭocuments can be transferred between the Mac and VoodooPad iOS via iTunes. The document will also be saved in your VoodooPad Dropbox folder once you have opened it on the iOS device if you have Dropbox linked. The iOS sync sheet shows a little icon to let you know if it's a one way sync (in the case of VP Reader), or a two way sync ( VP iOS). Whichever device was the last to edit a page wins. VoodooPad will talk to its iOS sibling over the local Wifi and figure out which pages need to be copied over, and back. You will be cued by the wireless device to always allow, allow once, or deny syncing with that particular device. Check the appropriate box once the device is found and click 'export'. Both devices must be on the same wireless network, and the iPhone or iPad must currently be on with VoodooPad iOS open. You can sync a VoodooPad document from your Mac to VoodooPad iOS by choosing the File ▸ Export Document ▸ Sync with iPhone or iPad. If you have Dropbox installed for your Mac, they will show up there as well. Your documents are copied to a folder named "VoodooPad" in your Dropbox folder. Tap on that button and Safari will launch and connect to Dropbox's website, where you can give permission to sync with VoodooPad.Īfter you tap the "Allow" button, you will be returned to VoodooPad, and it will start syncing for you. You'll be taken to an interface where you can tap a "Link with Dropbox" button. If you'd like to sync your documents with Dropbox from iOS, tap on the "Settings & Sync" button (iPad) or the cog button (iPhone / iPod Touch). You can resolve the conflict by using the Edit ▸ Resolve Sync Conflict menu item. If VoodooPad detects a sync conflict on a page, it'll show warning stripes in the toolbar. 'Edited By' displays the user and computer that last edited the page. You will be presented with a list of pages ordered by when they were last updated. An additional way of obtaining this information is to click on the Updates toolbar item (for more information read Toolbar Buttons). In the Info palette under the Page tab, 'Modified' displays the exact date and time the page was last modified. If you are syncing your document with other users, you may find it helpful to know who last made changes to a page. If your document is open on another machine when it is updated, VoodooPad will auto-load the changes for you. You will be able to open your document on any Mac where you have VoodooPad installed and can access your Dropbox account. ![]() You can put your documents anywhere in your ~/Dropbox folder, although with iOS syncing it is recommended you place them in a folder named "VoodooPad". To get started, set up a Dropbox account and install the Dropbox software if you haven't already. VoodooPad 5 now offers syncing via Dropbox (as well as other 3rd party syncing utilities such as Subversion or GIT). Syncing and Transferring Syncing via Dropbox Writing Plugins in JavaScript and Python. |